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Grade 7: Probability and Statistics

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Grade 7: Probability and Statistics — Flashcards

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What two main topics does this chapter cover?Probability (including compound events) and Statistics (sampling, inference, and comparing populations).
Who is considered a founder of scientific statistics, and why?Florence Nightingale, a nurse in the Crimean War, who gathered data on hospital sanitation and patient mortality to show that unsanitary conditions—not injuries themselves—caused many soldier deaths.
What visual tool did Florence Nightingale invent to persuade Queen Victoria?The bar graph, used to make her data on hospital mortality visually convincing.
What change did Florence Nightingale's data lead Queen Victoria to order?That physicians should wash their hands, marking the start of scientific statistics and modern medical practice.
Who were Blaise Pascal and Pierre Fermat, and why are they important to probability?Two 17th-century mathematicians who developed the foundations of probability theory after the Chevalier de Méré asked Pascal about a dice game puzzle.
What is the Law of Large Numbers?The idea that an unknown probability can be estimated by repeating a trial many times and calculating the proportion of times a particular outcome occurs.
What real classroom experiment illustrates the Law of Large Numbers?Tossing a Hershey's Kiss many times and calculating the proportion of times it lands on its base.
What is inferential statistics?Using samples collected from a population to make judgments (inferences) about characteristics of the whole population, since populations are usually too large to measure directly.
Why must samples be selected randomly?Random selection helps ensure the sample fairly represents the characteristics of the entire population.
What are the four parts of a "simple game" as defined in this chapter?Players, a tableau (playing field), moves (actions players can take), and outcomes (end positions), plus a rule for determining the winner.
What makes a game "fair"?A game is fair if all outcomes are equally likely, meaning each player has an equal chance of winning.
What is the difference between a "simple" game and a "compound" game?In a simple game, each outcome belongs to exactly one player's winning event; in a compound game (like casino bets), players' chosen winning events can overlap.
In the two-spinner game, why was giving Player A all odd digits and Player B all even digits NOT fair?Because there are 5 odd and 5 even digits, giving 25 total outcomes (an odd number), which cannot be split evenly between two players.
In the six-vs-five spinner example (Example 2), how was the game shown to be fair?With 6×5 = 30 total outcomes, counting showed Player A won in 15 outcomes and lost in 15 outcomes, splitting the outcomes evenly.
What are organized lists, tables, and tree diagrams used for in this chapter?Displaying and analyzing compound events to determine their probabilities.
What game illustrates that a game can appear fair but actually isn't?"Player B Always Wins," using four spinners (Red, Blue, Green, Yellow) where the second player can always choose a spinner that gives them better odds.
What is the strategy for Player B to guarantee better odds in the four-spinner game?Player B should always choose the spinner listed directly after the one Player A picked (e.g., if A picks Yellow, B should pick Red).
What is the purpose of the "Teacher Always Wins!" anchor problem?To introduce students to thinking about what data are needed to determine whether a game is fair, and to show that such analysis is not always simple.
What famous problem, explored later in Section 1, also shows that fairness/probability isn't always intuitive?The Monty Hall problem.
What skills do students strengthen while performing probability calculations in this chapter?Working with fractions and decimals and performing rational number operations.

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