Quiz
CS Fundamentals — Course C
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CS Fundamentals — Course C: Quiz
Instructions: Answer all questions based on what you learned about Course C.
Multiple Choice
1. Course C was designed for students around which grade level?
A) Kindergarten
B) 2nd grade
C) 5th grade
D) 8th grade
2. Where do students write reflections and use scratch paper for building and debugging?
A) The Debugging Guide
B) The Assessment sheet
C) The Think Spot Journal
D) The Online Safety Poster
3. What is the name of the lesson about cyberbullying?
A) Powerful Passwords
B) Screen Out the Mean
C) Binary Bracelets
D) The Big Event
4. In "Screen Out the Mean," what does STOP stand for as the first step?
A) Stop and tell a friend
B) Stop using the computer until it is safe
C) Stop playing all games forever
D) Stop talking to adults
5. Which lesson teaches students to translate their initials into binary?
A) My Robotic Friends Jr.
B) Binary Bracelets
C) The Big Event
D) Picturing Data
6. What kind of code-building block is introduced in Chapter 4?
A) Events
B) Loops
C) Data
D) Conditionals only
7. Which lesson introduces students to conditionals while avoiding lava?
A) Harvesting Crops with Loops
B) Looking Ahead with Minecraft
C) Loops with Rey and BB-8
D) Sticker Art with Loops
8. In Chapter 6, what do students collect and visualize using graphs?
A) Passwords
B) Binary codes
C) Data
D) Cyberbullying reports
Short Answer
9. According to the "Screen Out the Mean" lesson, what are the four steps (S-T-O-P) a student should take if they experience cyberbullying?
10. Explain why journaling is useful in Course C lessons.
11. Name one lesson from Chapter 5 (Events) and describe briefly what students do in it.
Answer Key
- B) 2nd grade
- C) The Think Spot Journal
- B) Screen Out the Mean
- B) Stop using the computer until it is safe
- B) Binary Bracelets
- B) Loops
- B) Looking Ahead with Minecraft
- C) Data
9.
- Stop using the computer until it is safe.
- Tell an adult you trust.
- Only go online when a trusted adult says it is okay.
- Play online only with kids who are nice.
10. Journaling helps students write about what they learned, why it's useful, and how they feel, which helps solidify knowledge and creates a review resource they can reference later when facing more complex problems.
11. Acceptable answers include:
- The Big Event – an unplugged game to learn about events.
- Build a Flappy Game – students build their own Flappy Bird-style game and share it with friends.
- Chase Game with Events – students creatively make a game in Play Lab.
Original licensed under CC BY-NC-SA 4.0. This teaching material is provided free by OER.ai.