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Introduction to Digital Art

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Introduction to Digital Art – Flashcards

FrontBack
Who is the author of "Introduction to Digital Art"?Kristen R. Kennedy
Under what license is "Introduction to Digital Art" published?A Creative Commons Attribution-Share Alike 4.0 International License, allowing remixing and tweaking even commercially, as long as credit is given and new works use identical license terms.
Who funded the development of this textbook?The Fund for the Improvement of Postsecondary Education (FIPSE), U.S. Department of Education, through an Open Textbooks Pilot grant.
What AI tool was used to create the cover art?DALL-E 4.0, used to generate AI artwork.
What role did ChatGPT play in creating this textbook?It helped generate chapter outlines, structure and organize content, add clarity, generate MLA citations and a glossary, and format practical assessments.
What software suite is central to this textbook's lessons?Adobe Creative Cloud.
What topics are covered in Chapter 1: The Digital Art Revolution?The definition of digital art, its evolution, cultural significance, the creative process, and the contemporary digital art scene.
What topics are covered in Chapter 2: Digital Art Foundations?Digital art studio set-up, digital art software, Adobe Cloud software, interface metaphors, color management/profiles, and resolution.
What legal/ethical topics are addressed in Chapter 3?Legal and ethical considerations for image searching, advanced search techniques, copyright & licensing of work, and appropriation.
What is covered in Chapter 4: File Organization for Creatives?Digital art asset management and best practices for storing and sharing files/data.
What is the focus of Chapter 5: The Digital Design Process?The concept and design process, ideation, compositional elements and principles of design, compositional concepts, compositional techniques, and visual hierarchy.
What software is used in Lesson 1 on Vector Graphics?Adobe Illustrator.
What design theory is applied to figure-ground studies in Lesson 1?Gestalt Theory.
What is the Portfolio Project in Lesson 1?Reimagining a popular logo with a humorous twist.
What software is used in Lesson 2 on Digital Photography?Adobe Lightroom.
What does Lesson 2 cover besides photography assignments?The history of photography.
What is "Interface Metaphors" (Chapter 2) about?Concepts used in software design that relate digital tool interfaces to familiar real-world objects or actions.
What is "Appropriation" as discussed in Chapter 3?The practice of using existing images or works, raising legal and ethical considerations around copyright and licensing.

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